![]() This is the main technic for videomapping : moving the corner of your image until it matches your surface on stage, while preserving the perspective. All the technics for this purposes are called videomapping. If you need to show them on the outputs as well, you can select Show Controls in Output from the Output menubar.When working with video, it is often required to correctly adjust the projection so it matches the stage set. If you simply want to copy-paste mapping settings, you can do from the Edit menubar with the item Copy Mapping Only.īy default, the controls for mapping/warping/masks are only shown in the workspace. If you need to re-use the same mapping on several layer, you may be interested in surfaces to save time. More about videomapping at canvas level in this article : Mapping Depending on your situation, this could more convenient to operate at this level. This article is focused on videomapping at layer’s level, but the same concepts apply at canvas level. ![]() ![]() To learn more about masks, please refer to the dedicated article : Masks Ease your Job It is often useful to create a layer with a black color-card on top of the others, in order to create a global masks for all layers below. The tab Mask in the properties-view allows you to create various masks and composite them : Masks are useful to avoid projecting video onto unwanted surfaces, such as the floor or pillars. To go futher with warping, this tutorial explains a use case : Warping : why and how ? Masks If you change the size of the warping-grid, Millumin will do its best to preserve the current warping.īy default, the points of the grid are straight, but you check the bezier mode option to get more control for each warping point. In Millumin, you can add such a warping-grid and specify its size from the Mapping tab in properties-view : In some situation, such as videomappings on big buildings, adjusting the perspective is not sufficient, and a warping-grid is needed. The gear icon is for advanced behavior : - show related slices to display all slices of the same content in the slice editor - link input with output warping : to make move the warping points on the output, when moving a warping point in the slice-editor (see next section).More info about copy layer in this article : Layers It can also automatically split your content in several slices. The button Add Slices will create a new slice, as a copy layer, so binded to the same layer.This is useful when you need to place the mapping controls on specific locations (not on the edge of your image). The cropped option defines how Millumin renders the slice on the output : without any pixel outside the area defined by the slice (cropped) or the whole image (not cropped).And of course, move any control with the mouse. You can also edit the slice with numbers by double-clicking on a control. The top bar has a position and size properties to edit the shape. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |